…still waiting for a clever title…


In which the work is done
June 22, 2009, 3:44 pm
Filed under: Rogue Games | Tags: , ,

After a long time in writing, layout and in work, the pre-order for Colonial Gothic Revised is now ready. I am happy to have this game done, and I am also very happy that people can now order the book and get the PDF right now. Here’s the press release that went out early this morning:

(Chicago & Toronto) June 22, 2009: Colonial Gothic Revised is available for pre-order!

Newly revised and expanded, this edition of Colonial Gothic builds upon what has come before and presents new options and guidelines for running a supernatural historical horror roleplaying game set during the dawn of the American Revolution. Also included in the book are three new original short stories penned by Jennifer Brozek.

Beginning today, June 22, 2009, you can now pre-order Colonial Gothic Revised direct from IPR, and in doing so, you get a free copy of the Rulebook PDF now. Be the first to discover the horror lurking in the colonies, and be the first to see all the exciting additions to the game.

The question remains: whose side are you on?

Details

Price: $24.99 (print)/$9.99 (eBook/PDF)
Page Count: 298 page
Size: 6″x9″ b&w softcover

Click here to order now!



Rogue Games bids you to enter the dungeon.
April 9, 2009, 5:25 am
Filed under: Games, Rogue Games | Tags: , ,

(Chicago & Toronto) April 8, 2009. The Rogues of Rogue Games is please to announce the launching of Megadungeon.net.

First conceived on James Maliszewski’s Grognardia, Megadungeon.net is an exercise in collaborative dungeon building.

Over the course of the coming weeks and months, the site will present a growing old school megadungeon. Although its native rules set is Swords & Wizardry, available as a free download from Mythmere Games, rules content will be light, making it usable with almost any fantasy roleplaying game. More importantly, the entirety of the content on Megadungeon.net (except artwork and cartography) is designated Open Game Content under the Open Game License. This means that anyone can freely use content from Megadungeon.net as they wish, including their own published products, provided they abide by the terms of the OGL.

More importantly, Megadungeon.net is free of charge — no subscriptions, no fees, no cost. Once content is done and posted, it is there for anyone to use in any manner they choose. In addition, everyone is invited to contribute to Megadungeon.net, providing room descriptions, monsters, spells, magic items, maps, artwork — you name it. The goal of this project is to produce a dungeon resource unlike any other.
So the question remains.

Do you dare to enter the dungeon?



[Rogue Games] Our Pledge to the Gamer
April 7, 2009, 7:44 am
Filed under: Games, Rogue Games | Tags: , ,

So the news about Wizard of the Coast pulling their PDFs and running has hit the web, and gamers are angry. Fear not gamer, because Rogue Games is here, we are still selling our PDFs, and guess what? They are still as affordable as ever, and we still treat you, the Gamer, with respect.

When the Rogues started Rogue Games, our goal was was simple: make our games affordable. We strive to keep our prices low. In addition, we want you to play our games, and we feel that we should not get in your way when doing that. How are we doing this? Simple:

Why all of this?

Simple. We. Want. You. To. Play. Our. Games.

Strange concept, we know, but that is the truth.



In which I show my madness

Over the next few weeks, I plan to do something slightly mad – post the current version of Ninja for the world to play.

But first, some background, so that everyone is up to speed and on the same page.

Last year, we posted information on an upcoming title known as the 12° Cookbook. Said title was going to be an experiment, two full games for the price one. One of the games was going to be a new edition of James’ Fourth Millennium, while the other was going to be a new design from me known as Ninja.

The idea behind the 12° Cookbook was a simple one – cool games, without the added weight of anything but what is needed to run them. We went to work, and even had a cover designed.

Then something happened.

The long and short of it we took some hits, business-wise at the end of last year, and that was due to Key20, and our leaving it. I do not want to go into details, but the relationship with Key20 turned bad the middle of last year. Sales started to drop off, communication went spotty, and then checks stopped coming on time. Added to this, sales into distribution on the third Colonial Gothic release strangely dropped like a rock. We decided to terminate the agreement with Key20, and signed on with Studio 2 Publishing. Due to the terms of the contract with Key20, we had to give 90-day notice, thus, from October 1 to December 31, 2008; we saw all sales of our products into distribution dry up. If it was not for our sales channel with Indie Press Revolution, I do not know what we would have done. The last quarter, besides the Key20 issues (and there are a few more, but I really do not want to air the other stuff publicly) and the economic environment, we’ve been forced to refocus a little.

The 12° Cookbook is something we want to do, but we are unsure how a product like this will go over. Both games are different in tone and scope, and both games are designed to be one book games. So we have put it on hold. We hate doing this, but we did not solicit the book yet, and only have the cover to show for it. However, we did mention the product a lot, and what the plans were for it.

So why did we do this? Funds are tight, and we’ve decided to focus on the projects that we had more faith in: Thousand Suns, Colonial Gothic Revised, and Shadow, Sword & Spell. We believe in the Cookbook (And before I go farther, I will answer the always asked question. If we believe in the Cookbook why not release it. We are a small company, and we cannot afford to take a large risk. We would rather support the games we have now.) and the two games, but the concept is too risky right now. Hell add in the current state of the economy, and it is insane. In the end, James and I just want to be careful, and the 12° Cookbook was starting to look like something that was too risky given the current situation.

Now with that out of the way, the question remains:

What do I do with Ninja?

What I do plan to do, is post Ninja in its’ current form all rules and all warts. I am going to do this so people can play the game now. The game is done, save for setting and a good editing, and I want people’s reactions. Hell, I want people to see what I’ve done, and play with it. The 12° Cookbook will be released eventually, and when it is, Ninja will appear as will 4M. When the final version of Ninja appears, it will be a better game. Why? Because I’ve opened it up for people to play now.

Games are supposed to be played, and there is no reason to hold back Ninja. Also, I am stuck with a few areas, namely, the setting. If I post the rules, I open up the design process, which I like. I want comments, opinions, and the like. Good or bad. Designing in a vacuum is not a good thing, and I figure, why not? Why not, post it as is, and let people see how the sausage is being made, so to speak.

That is the state of things.

So when does Ninja get posted? I am shooting for month’s end. I need to tweak a few things first, and build a few things first, but I am shooting for the end of the month.



Um, something ready for pre-ordering
February 25, 2009, 7:34 pm
Filed under: Games, Rogue Games, entertainment | Tags: , , ,

Thousand Suns: Transmissions from Piper Ready For Pre-Order

(Chicago, IL) – February 25, 2009. Rouge Games Intercepts Transmissions.

Rogue Games is please to announce that the long awaited Thousand Suns: Transmissions from Piper is available for pre-orders through Indy Press Revolution. Those ordering the book receive a copy of the PDF free of charge.

Inspired by the writings of one of Science Fiction’s master writers, H. Beam Piper, Thousand Suns: Transmissions from Piper (RGG 1010, 6″x9″ B&W, 207 pages $24.99, $9.99 PDF), is a collection of new rules and ideas ready to be dropped into your Thousand Suns games! Included with the new rules and equipment are three of Piper’s classic short stories which are your introduction to some of the writings that influenced the development of Thousand Suns.

Due out in stores next month, if you are wondering what The Rogues have been working on, or, you cannot wait to start using the new information, head over to IPR and get your copy today!



Character Portraits by Jeff Preston
January 30, 2009, 7:11 pm
Filed under: Life, Plugs | Tags:

Jeff Preston (he has done work for us at Rogue Games, and will be doing more work) is offering character portraits again for a limited time. For me details visit the Team Preston website or see the image below for more details. I cannot recommend his work enough.

Click for details



TS:ToP — Art Sketch
January 20, 2009, 6:31 am
Filed under: Rogue Games | Tags: , , ,

It has been a few days since I’ve talked about the next Thousand Suns book, Transmissions from Piper. We hit a few snags — nothing that will delay things, we are on track — but it is coming along well. Waiting on the last bit of art, and here is the rough sketch of one of the pieces:

1

The above is done by Bradely K. McDevitt, and let me tell you he is doing some great work on this.